Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 44% 9r · 22nd · 1.0/map | 33% 6r · 27th · 0.6/map | 50% 18r · 23rd · 2.0/map | 25% 4r · 31st · 0.5/map | 17% 29r · 38th · 3.2/map | 24% 47r · 36th · 5.1/map | |
| 22 gate WTA | 58% 28r · 6th · 3.1/map | 67% 18r · 6th · 2.0/map | 32% 15r · 33rd · 1.6/map | 39% 18r · 31st · 2.0/map | 0% 1r · 0.1/map | 37% 29r · 31st · 3.2/map | 33% 9r · 32nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Mollywhoppedtop 3 1 of 4 (avg 13%) · league rank Top 18% (15%)
- Rebound Rugtop 3 1 of 4 (avg 13%) · league rank Top 29% (14%)
- Sh!thole Countrytop 3 1 of 4 (avg 13%) · league rank Top 34% (14%)
- Habitual Thoughttop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Operation Mockingbirdtop 3 0 of 4 (avg 13%) · league rank Bottom 27% (9.7%)
- Power Vacuumtop 3 0 of 4 (avg 13%) · league rank Bottom 19% (8.4%)
- Green Tea Mochi Balltop 3 0 of 4 (avg 13%) · league rank Bottom 16% (8.1%)
- Pretty Pimpintop 3 0 of 4 (avg 13%) · league rank Bottom 16% (8.0%)
- Flupostop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.9%)
- Food Stampstop 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.5%)
- Local Celebritytop 3 0 of 4 (avg 13%) · league rank Bottom 10% (7.3%)
- Sprouttop 3 0 of 4 (avg 13%) · league rank Bottom 6% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).