Team report · Lower league

☄️The Hot 27☄️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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☄️The Hot 27☄️
  • Mollywhoppedtop 3 1 of 4 (avg 13%) · league rank Top 18% (15%)
  • Rebound Rugtop 3 1 of 4 (avg 13%) · league rank Top 29% (14%)
  • Sh!thole Countrytop 3 1 of 4 (avg 13%) · league rank Top 34% (14%)
  • Habitual Thoughttop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Operation Mockingbirdtop 3 0 of 4 (avg 13%) · league rank Bottom 27% (9.7%)
  • Power Vacuumtop 3 0 of 4 (avg 13%) · league rank Bottom 19% (8.4%)
  • Green Tea Mochi Balltop 3 0 of 4 (avg 13%) · league rank Bottom 16% (8.1%)
  • Pretty Pimpintop 3 0 of 4 (avg 13%) · league rank Bottom 16% (8.0%)
  • Flupostop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.9%)
  • Food Stampstop 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.5%)
  • Local Celebritytop 3 0 of 4 (avg 13%) · league rank Bottom 10% (7.3%)
  • Sprouttop 3 0 of 4 (avg 13%) · league rank Bottom 6% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).