Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 20th · 1.0/map | 100% 2r · 0.6/map | 40% 10r · 23rd · 2.0/map | 0% 1r · 0.5/map | 41% 15r · 20th · 3.0/map | 12% 26r · 31st · 5.0/map | |
| 22 gate WTA | 38% 13r · 23rd · 2.8/map | 50% 10r · 16th · 1.9/map | 82% 6r · 2nd · 1.5/map | 70% 10r · 4th · 2.0/map | — | 33% 16r · 24th · 3.2/map | 40% 5r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- King Tubbywon 0 of 5 (avg 4.5%) · league rank Top 23% (5.4%)
- Fire Fangwon 0 of 5 (avg 4.5%) · league rank Top 33% (4.7%)
- Rebound Rugwon 0 of 5 (avg 4.5%) · league rank Middle (4.1%)
- Cleanest Meanest Peniswon 0 of 5 (avg 4.5%) · league rank Middle (3.8%)
- Dog's Breakfastwon 1 of 5 (avg 4.5%) · league rank Middle (3.6%)
- Habitual Thoughtwon 0 of 5 (avg 4.5%) · league rank Middle (3.1%)
- Big Pharmawon 0 of 5 (avg 4.5%) · league rank Middle (3.1%)
- Mayor Dinkinswon 1 of 5 (avg 4.5%) · league rank Middle (3.1%)
- Risky Biscuitwon 0 of 5 (avg 4.5%) · league rank Bottom 25% (2.6%)
- Failed Background Checkwon 0 of 5 (avg 4.5%) · league rank Bottom 17% (2.4%)
- Pretty Pimpinwon 0 of 5 (avg 4.5%) · league rank Bottom 16% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).