Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 20th · 1.0/map | 100% 2r · 0.6/map | 40% 10r · 23rd · 2.0/map | 0% 1r · 0.5/map | 41% 15r · 20th · 3.0/map | 12% 26r · 31st · 5.0/map | |
| 22 gate WTA | 38% 13r · 23rd · 2.8/map | 50% 10r · 16th · 1.9/map | 82% 6r · 2nd · 1.5/map | 70% 10r · 4th · 2.0/map | — | 33% 16r · 24th · 3.2/map | 40% 5r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- King Tubbywon 1 of 16 (avg 4.5%) · league rank Top 19% (5.5%)
- Fire Fangwon 0 of 16 (avg 4.5%) · league rank Top 26% (5.0%)
- Dog's Breakfastwon 2 of 16 (avg 4.5%) · league rank Top 31% (4.6%)
- Mollywhoppedwon 0 of 16 (avg 4.5%) · league rank Top 35% (4.4%)
- Rebound Rugwon 0 of 16 (avg 4.5%) · league rank Top 39% (4.1%)
- Sh!thole Countrywon 0 of 16 (avg 4.5%) · league rank Middle (3.6%)
- Big Pharmawon 0 of 16 (avg 4.5%) · league rank Middle (3.0%)
- Habitual Thoughtwon 0 of 16 (avg 4.5%) · league rank Bottom 40% (3.0%)
- Cleanest Meanest Peniswon 2 of 16 (avg 4.5%) · league rank Bottom 36% (2.9%)
- Pretty Pimpinwon 0 of 16 (avg 4.5%) · league rank Bottom 22% (2.5%)
- Sproutwon 0 of 16 (avg 4.5%) · league rank Bottom 10% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).