Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 20th · 1.0/map | 100% 2r · 0.6/map | 40% 10r · 23rd · 2.0/map | 0% 1r · 0.5/map | 41% 15r · 20th · 3.0/map | 12% 26r · 31st · 5.0/map | |
| 22 gate WTA | 38% 13r · 23rd · 2.8/map | 50% 10r · 16th · 1.9/map | 82% 6r · 2nd · 1.5/map | 70% 10r · 4th · 2.0/map | — | 33% 16r · 24th · 3.2/map | 40% 5r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Fire Fangwon 1 of 10 (avg 4.5%) · league rank Top 10% (6.4%)
- Mollywhoppedwon 0 of 10 (avg 4.5%) · league rank Top 15% (5.9%)
- Rebound Rugwon 0 of 10 (avg 4.5%) · league rank Top 26% (5.2%)
- Sh!thole Countrywon 2 of 10 (avg 4.5%) · league rank Top 29% (5.1%)
- Sexy Weekendwon 1 of 10 (avg 4.5%) · league rank Top 31% (5.0%)
- King Tubbywon 0 of 10 (avg 4.5%) · league rank Top 32% (4.9%)
- Big Pharmawon 1 of 10 (avg 4.5%) · league rank Top 37% (4.7%)
- Hooray for the USAwon 1 of 10 (avg 4.5%) · league rank Middle (4.5%)
- Cleanest Meanest Peniswon 1 of 10 (avg 4.5%) · league rank Middle (4.4%)
- Habitual Thoughtwon 0 of 10 (avg 4.5%) · league rank Middle (3.7%)
- Power Vacuumwon 0 of 10 (avg 4.5%) · league rank Bottom 20% (2.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).