Team report · Lower league

☄️The Hot 27☄️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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☄️The Hot 27☄️
  • Iron Sovereigntop 3 0 of 2 (avg 13%) · league rank Top 1% (21%)
  • Marmaduketop 3 0 of 2 (avg 13%) · league rank Top 18% (15%)
  • King Tubbytop 3 0 of 2 (avg 13%) · league rank Top 19% (15%)
  • Ghost Amazontop 3 0 of 2 (avg 13%) · league rank Top 26% (14%)
  • Moobstop 3 0 of 2 (avg 13%) · league rank Top 38% (12%)
  • Rebound Rugtop 3 1 of 2 (avg 13%) · league rank Middle (12%)
  • Cleanest Meanest Penistop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Dog's Breakfasttop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Bust Out the Whippetstop 3 0 of 2 (avg 13%) · league rank Bottom 34% (8.4%)
  • Food Stampstop 3 0 of 2 (avg 13%) · league rank Bottom 26% (7.7%)
  • Pretty Pimpintop 3 0 of 2 (avg 13%) · league rank Bottom 22% (7.4%)
  • Fat Headtop 3 0 of 2 (avg 13%) · league rank Bottom 12% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).