Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 73% 23r · 3rd · 2.0/map | 54% 13r · 14th · 1.3/map | 48% 20r · 23rd · 1.9/map | — | 75% 17r · 2nd · 1.6/map | ||
| 6 gate WTA | 32% 25r · 34th · 2.2/map | 63% 17r · 8th · 1.6/map | 66% 29r · 2nd · 2.9/map | ||||
| 16 gate WTA | 55% 12r · 19th · 1.1/map | 59% 23r · 10th · 2.0/map | 71% 7r · 7th · 0.9/map | 75% 4r · 6th · 0.5/map | 36% 22r · 30th · 2.0/map | ||
| 24 gate WTA | 64% 11r · 12th · 1.0/map | 45% 11r · 23rd · 1.0/map | 58% 36r · 12th · 3.3/map | 17% 6r · 31st · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Fire Fangwon 1 of 7 (avg 6.3%) · league rank Top 11% (8.4%)
- Mollywhoppedwon 0 of 7 (avg 6.3%) · league rank Top 19% (7.9%)
- Rebound Rugwon 1 of 7 (avg 6.3%) · league rank Top 32% (7.1%)
- King Tubbywon 0 of 7 (avg 6.3%) · league rank Top 36% (6.9%)
- Hooray for the USAwon 1 of 7 (avg 6.3%) · league rank Middle (6.1%)
- Cleanest Meanest Peniswon 1 of 7 (avg 6.3%) · league rank Middle (6.1%)
- Habitual Thoughtwon 1 of 7 (avg 6.3%) · league rank Middle (5.5%)
- Power Vacuumwon 0 of 7 (avg 6.3%) · league rank Bottom 16% (3.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).