Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 12r · 21st · 2.0/map | 15% 8r · 30th · 1.4/map | 33% 12r · 31st · 2.0/map | — | 62% 11r · 10th · 1.8/map | ||
| 6 gate WTA | 67% 12r · 4th · 2.3/map | 72% 11r · 5th · 1.7/map | 61% 18r · 7th · 3.0/map | ||||
| 16 gate WTA | 67% 6r · 8th · 1.1/map | 42% 12r · 27th · 2.0/map | 83% 6r · 4th · 0.9/map | 100% 4r · 1st · 0.6/map | 42% 12r · 18th · 2.0/map | ||
| 24 gate WTA | 33% 6r · 24th · 1.0/map | 83% 6r · 2nd · 1.0/map | 56% 21r · 13th · 3.5/map | 60% 5r · 12th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 16 gate WTA
✕ close- King Tubbywon 0 of 12 (avg 6.3%) · league rank Top 27% (7.5%)
- Fire Fangwon 1 of 12 (avg 6.3%) · league rank Top 39% (6.4%)
- Cleanest Meanest Peniswon 1 of 12 (avg 6.3%) · league rank Middle (5.4%)
- Dog's Breakfastwon 0 of 12 (avg 6.3%) · league rank Middle (5.2%)
- Big Pharmawon 2 of 12 (avg 6.3%) · league rank Bottom 36% (4.4%)
- Mayor Dinkinswon 1 of 12 (avg 6.3%) · league rank Bottom 34% (4.3%)
- Pretty Pimpinwon 0 of 12 (avg 6.3%) · league rank Bottom 16% (3.5%)
- Failed Background Checkwon 0 of 12 (avg 6.3%) · league rank Bottom 13% (3.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).