Compare with
Power
51.8
17th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 54.9 · 11th · 7–4
Worst map
Miracles
Power 41.1 · 30th · 0–9
Average
Anchor
Power 51.8 · 17th · 7–5
Average
Measure
Power 50.0 · 26th · 6–7
Where do we lose the most points?
2000m 6 gate madness32%
2200m 1v138%
1000m 6 gate madness34%
Where we win them
1800m 1v176%
1000m 1v158%
1600m 6 gate madness62%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Big Pharma0.5× avg
Fat Head0.8× avg
Power Vacuum0.9× avg
Carrying us
Operation Mockingbird2.0× avg
Risky Biscuit2.0× avg
Fire Fang2.0× avg
Where are they better than us?
2200m 1v138 vs 50%
1400m 1v139 vs 50%
1200m 6 gate madness56 vs 67%
Where we're better
1000m 1v158 vs 13%
› Roster · 25 coresby distance type
Sprint · 15
- Sh!thole CountrySprint
- Operation MockingbirdSprint-Mid
- Food StampsSprint
- Power VacuumSprint-Mid
- Mayor DinkinsSprint-Mid
- Rebound RugSprint-Mid
- MollywhoppedSprint
- Cleanest Meanest PenisSprint
- Risky BiscuitSprint
- Sexy WeekendSprint
- Hooray for the USASprint
- Blaze PrincessSprint
- MoobsSprint
- 99 LuftballoonsSprint
- AnklebiterSprint
Mid · 3
Marathon · 7
- King TubbyMid-Marathon
- Fat HeadMid-Marathon
- Dog's BreakfastMarathon
- Fire FangMid-Marathon
- Iron SovereignMarathon
- Bust Out the WhippetsMarathon
- MarmadukeMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).