Team report · Pro league · beta

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🎲Team Fingerprint.com🎲 vs 🐑BLACK SHEEP🐑

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 6 gate madness

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🎲Team Fingerprint.com🎲
  • Veyrontop 3 3 of 9 (avg 50%) · league rank Top 30% (53%)
  • Mahlowtop 3 4 of 9 (avg 50%) · league rank Middle (52%)
  • Fisher Tigertop 3 5 of 9 (avg 50%) · league rank Middle (51%)
🐑BLACK SHEEP🐑
  • Magic Testtop 3 6 of 9 (avg 50%) · league rank Bottom 39% (49%)
  • Just For Metop 3 3 of 9 (avg 50%) · league rank Bottom 35% (49%)
  • No Classtop 3 4 of 9 (avg 50%) · league rank Bottom 26% (48%)

🐑BLACK SHEEP🐑: Power 52.4, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).