Team report · Pro league · beta

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🎲Team Fingerprint.com🎲 vs 🐑BLACK SHEEP🐑

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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🎲Team Fingerprint.com🎲
  • Maelstromtop 3 2 of 4 (avg 25%) · league rank Top 2% (33%)
  • Half A Secondtop 3 1 of 4 (avg 25%) · league rank Top 11% (31%)
  • Spectral Knighttop 3 1 of 4 (avg 25%) · league rank Top 17% (29%)
  • Crypt Infernotop 3 1 of 4 (avg 25%) · league rank Top 24% (29%)
  • The Priustop 3 0 of 4 (avg 25%) · league rank Top 34% (28%)
  • Venatortop 3 2 of 4 (avg 25%) · league rank Middle (25%)
🐑BLACK SHEEP🐑
  • Magma Generaltop 3 1 of 4 (avg 25%) · league rank Top 1% (36%)
  • Kaspintop 3 2 of 4 (avg 25%) · league rank Top 5% (32%)
  • Kasparovtop 3 1 of 4 (avg 25%) · league rank Top 14% (30%)
  • Femme Airtop 3 2 of 4 (avg 25%) · league rank Top 20% (29%)
  • Mambo #5top 3 1 of 4 (avg 25%) · league rank Top 25% (29%)
  • Mamba Spintop 3 2 of 4 (avg 25%) · league rank Top 31% (28%)

🐑BLACK SHEEP🐑: Power 52.4, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).