Team report · Pro league · beta

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🎲Team Fingerprint.com🎲 vs 🐑BLACK SHEEP🐑

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 12 gate madness

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🎲Team Fingerprint.com🎲
  • Escanortop 3 3 of 4 (avg 25%) · league rank Top 2% (32%)
  • Steel Destroyertop 3 1 of 4 (avg 25%) · league rank Top 3% (31%)
  • Veyrontop 3 0 of 4 (avg 25%) · league rank Top 8% (30%)
  • Royal Turbinetop 3 3 of 4 (avg 25%) · league rank Top 10% (30%)
  • Isagitop 3 0 of 4 (avg 25%) · league rank Top 23% (28%)
  • Stretchy Pantstop 3 2 of 4 (avg 25%) · league rank Top 33% (27%)
🐑BLACK SHEEP🐑
  • Crimson Sirentop 3 1 of 1 (avg 25%)
  • Barbie Girltop 3 0 of 3 (avg 25%) · league rank Top 9% (30%)
  • Fire Seductresstop 3 2 of 4 (avg 25%) · league rank Top 16% (29%)
  • EZ Midtop 3 1 of 4 (avg 25%) · league rank Top 26% (27%)
  • Just For Metop 3 0 of 4 (avg 25%) · league rank Top 27% (27%)
  • Short & Fasttop 3 0 of 4 (avg 25%) · league rank Top 30% (27%)
  • Game Ontop 3 2 of 4 (avg 25%) · league rank Top 33% (27%)

🐑BLACK SHEEP🐑: Power 52.4, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).