Team report · Pro league · beta

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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  • Steel Destroyertop 3 1 of 6 (avg 13%) · league rank Top 4% (17%)
  • Maelstromtop 3 0 of 6 (avg 13%) · league rank Top 5% (17%)
  • Escanortop 3 1 of 6 (avg 13%) · league rank Top 6% (17%)
  • Royal Turbinetop 3 1 of 6 (avg 13%) · league rank Top 8% (16%)
  • Veyrontop 3 0 of 6 (avg 13%) · league rank Top 9% (16%)
  • Isagitop 3 1 of 6 (avg 13%) · league rank Top 17% (15%)
  • Fisher Tigertop 3 1 of 6 (avg 13%) · league rank Top 17% (15%)
  • Hachitop 3 3 of 6 (avg 13%) · league rank Top 27% (14%)
  • Stretchy Pantstop 3 1 of 6 (avg 13%) · league rank Top 35% (13%)
  • Jinbeitop 3 1 of 6 (avg 13%) · league rank Top 36% (13%)
  • Water 7top 3 0 of 6 (avg 13%) · league rank Middle (12%)
  • Mahlowtop 3 1 of 6 (avg 13%) · league rank Middle (12%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).