Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 3rd · 1.0/map | 100% 2r · 0.7/map | 67% 6r · 6th · 2.0/map | 0% 1r · 0.4/map | 61% 5r · 4th · 2.9/map | 53% 15r · 5th · 5.0/map | |
| 22 gate WTA | 77% 5r · 3rd · 2.8/map | 67% 9r · 2nd · 2.0/map | 100% 1r · 1.5/map | 78% 9r · 2nd · 2.0/map | 33% 3r · 6th · 0.0/map | 83% 6r · 2nd · 3.0/map | 67% 3r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Maelstromwon 0 of 3 (avg 4.5%) · league rank Top 1% (8.4%)
- Steel Destroyerwon 0 of 3 (avg 4.5%) · league rank Top 3% (7.7%)
- Half A Secondwon 0 of 3 (avg 4.5%) · league rank Top 6% (7.3%)
- Crypt Infernowon 0 of 3 (avg 4.5%) · league rank Top 13% (6.5%)
- Spectral Knightwon 0 of 3 (avg 4.5%) · league rank Top 19% (6.2%)
- Royal Turbinewon 0 of 3 (avg 4.5%) · league rank Top 22% (6.1%)
- Milk, Againwon 0 of 3 (avg 4.5%) · league rank Top 24% (6.0%)
- The Priuswon 0 of 3 (avg 4.5%) · league rank Middle (4.9%)
- In Due Timewon 0 of 3 (avg 4.5%) · league rank Middle (4.9%)
- Venatorwon 1 of 3 (avg 4.5%) · league rank Middle (4.5%)
- Jasplewwon 0 of 3 (avg 4.5%) · league rank Bottom 24% (2.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).