Compare with
Power
64.7
2nd of 40 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 64.7 · 2nd · 11–1
Worst map
Anchor
Power 57.6 · 3rd · 8–2
Above average
Glory
Power 59.6 · 3rd · 9–3
Above average
Measure
Power 58.5 · 4th · 7–1
Where do we lose the most points?
Where we win them
2200m 24 gate madness65%
2000m 22 gate WTA70%
1000m 22 gate WTA66%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Poison Weapon0.1× avg
Jinbei0.4× avg
Creative Endeavour0.5× avg
Carrying us
Veyron2.1× avg
Venator2.0× avg
The Prius1.9× avg
Where are they better than us?
2200m 24 gate madness65 vs 74%
1400m 24 gate madness63 vs 75%
1200m 22 gate WTA52 vs 61%
Where we're better
1000m 22 gate WTA66 vs 54%
1400m 22 gate WTA66 vs 48%
Who do they send in…
Kaspin59 races · 12 top 3
Kaspa Air59 races · 8 top 3
EZ Mid-Queen59 races · 5 top 3
EZ Long Freak59 races · 12 top 3
› Roster · 23 coresby distance type
Sprint · 11
- StarstruckSprint
- Royal TurbineSprint-Mid
- MahlowSprint
- Fisher TigerSprint
- VeyronSprint
- Water 7Sprint-Mid
- JinbeiSprint
- HachiSprint
- Sausage BoatSprint
- Stretchy PantsSprint
- EscanorSprint
Mid · 2
Marathon · 10
- MaelstromMid-Marathon
- In Due TimeMarathon
- IsagiMid-Marathon
- VenatorMarathon
- The PriusMarathon
- JasplewMarathon
- Crypt InfernoMid-Marathon
- Spectral KnightMid-Marathon
- Shadow BitMarathon
- Milk, AgainMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).