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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 12r · 20th · 1.0/map | 86% 7r · 1st · 0.7/map | 63% 24r · 7th · 2.0/map | 100% 4r · 1st · 0.5/map | 61% 37r · 8th · 3.2/map | 65% 58r · 4th · 5.1/map | |
| 22 gate WTA | 66% 36r · 2nd · 3.1/map | 52% 23r · 15th · 2.0/map | 66% 18r · 8th · 1.6/map | 54% 24r · 14th · 2.0/map | — | 70% 37r · 1st · 3.2/map | 58% 12r · 13th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Veyronwon 2 of 23 (avg 4.5%) · league rank Top 2% (7.5%)
- Starstruckwon 0 of 23 (avg 4.5%) · league rank Top 3% (7.2%)
- Fisher Tigerwon 0 of 23 (avg 4.5%) · league rank Top 9% (6.3%)
- Sausage Boatwon 3 of 23 (avg 4.5%) · league rank Top 11% (6.2%)
- Mahlowwon 2 of 23 (avg 4.5%) · league rank Top 12% (6.0%)
- Royal Turbinewon 1 of 23 (avg 4.5%) · league rank Top 19% (5.5%)
- Water 7won 0 of 23 (avg 4.5%) · league rank Top 30% (4.8%)
- Jinbeiwon 0 of 23 (avg 4.5%) · league rank Top 30% (4.8%)
- Crypt Infernowon 1 of 23 (avg 4.5%) · league rank Top 33% (4.6%)
- Hachiwon 0 of 23 (avg 4.5%) · league rank Top 39% (4.3%)
- Isagiwon 3 of 23 (avg 4.5%) · league rank Middle (4.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).