Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 86% 7r · 3rd · 1.0/map | 60% 5r · 7th · 0.6/map | 79% 14r · 1st · 2.0/map | 80% 5r · 3rd · 0.5/map | 58% 21r · 13th · 3.0/map | 61% 33r · 12th · 5.0/map | |
| 22 gate WTA | 50% 20r · 15th · 2.8/map | 53% 13r · 13th · 1.9/map | 57% 12r · 10th · 1.5/map | 64% 14r · 9th · 2.0/map | — | 62% 22r · 8th · 3.2/map | 57% 7r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- In Due Timetop 3 7 of 33 (avg 13%) · league rank Top 7% (18%)
- The Priustop 3 7 of 33 (avg 13%) · league rank Top 8% (18%)
- Venatortop 3 2 of 33 (avg 13%) · league rank Top 8% (18%)
- Arrowheadtop 3 6 of 33 (avg 13%) · league rank Top 9% (18%)
- Whispering Wavestop 3 7 of 33 (avg 13%) · league rank Top 9% (17%)
- Maelstromtop 3 4 of 33 (avg 13%) · league rank Top 11% (17%)
- Crypt Infernotop 3 4 of 33 (avg 13%) · league rank Top 12% (17%)
- Half A Secondtop 3 3 of 33 (avg 13%) · league rank Top 12% (17%)
- Jasplewtop 3 7 of 33 (avg 13%) · league rank Top 27% (14%)
- Milk, Againtop 3 1 of 33 (avg 13%) · league rank Top 29% (14%)
- Spectral Knighttop 3 2 of 33 (avg 13%) · league rank Top 35% (13%)
- Poison Weapontop 3 5 of 33 (avg 13%) · league rank Middle (9.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).