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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 22 gate WTA

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  • Maelstromwon 2 of 22 (avg 4.5%) · league rank Top 1% (8.4%)
  • Half A Secondwon 2 of 22 (avg 4.5%) · league rank Top 5% (7.1%)
  • In Due Timewon 2 of 22 (avg 4.5%) · league rank Top 8% (6.6%)
  • Crypt Infernowon 1 of 22 (avg 4.5%) · league rank Top 15% (5.9%)
  • Spectral Knightwon 2 of 22 (avg 4.5%) · league rank Top 19% (5.5%)
  • Venatorwon 0 of 22 (avg 4.5%) · league rank Middle (4.0%)
  • Whispering Waveswon 1 of 22 (avg 4.5%) · league rank Middle (4.0%)
  • Arrowheadwon 2 of 22 (avg 4.5%) · league rank Middle (3.9%)
  • Jasplewwon 1 of 22 (avg 4.5%) · league rank Middle (3.9%)
  • Milk, Againwon 1 of 22 (avg 4.5%) · league rank Middle (3.5%)
  • Poison Weaponwon 0 of 22 (avg 4.5%) · league rank Bottom 23% (2.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).