Team report ยท Pro league ยท beta

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Rounds won by segment

Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ€œ/mapโ€ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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  • In Due Timetop 3 1 of 2 (avg 13%) ยท league rank Top 7% (18%)
  • Steel Destroyertop 3 0 of 2 (avg 13%) ยท league rank Top 7% (18%)
  • The Priustop 3 0 of 2 (avg 13%) ยท league rank Top 8% (18%)
  • Venatortop 3 1 of 2 (avg 13%) ยท league rank Top 8% (18%)
  • Maelstromtop 3 0 of 2 (avg 13%) ยท league rank Top 11% (17%)
  • Crypt Infernotop 3 0 of 2 (avg 13%) ยท league rank Top 12% (17%)
  • Half A Secondtop 3 2 of 2 (avg 13%) ยท league rank Top 12% (17%)
  • Jasplewtop 3 0 of 2 (avg 13%) ยท league rank Top 27% (14%)
  • Milk, Againtop 3 0 of 2 (avg 13%) ยท league rank Top 29% (14%)
  • Spectral Knighttop 3 0 of 2 (avg 13%) ยท league rank Top 35% (13%)
  • Shadow Bittop 3 0 of 2 (avg 13%) ยท league rank Middle (11%)
  • Fisher Tigertop 3 0 of 2 (avg 13%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).