Team report ยท Pro league ยท beta

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Rounds won by segment

Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ€œ/mapโ€ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 12 gate madness

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  • Escanortop 3 3 of 4 (avg 25%) ยท league rank Top 2% (32%)
  • Steel Destroyertop 3 1 of 4 (avg 25%) ยท league rank Top 3% (31%)
  • Veyrontop 3 0 of 4 (avg 25%) ยท league rank Top 8% (30%)
  • Royal Turbinetop 3 3 of 4 (avg 25%) ยท league rank Top 10% (30%)
  • Isagitop 3 0 of 4 (avg 25%) ยท league rank Top 23% (28%)
  • Stretchy Pantstop 3 2 of 4 (avg 25%) ยท league rank Top 33% (27%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).