Compare with
Power
58.5
4th of 40 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 64.7 · 2nd · 11–1
Worst map
Anchor
Power 57.6 · 3rd · 8–2
Above average
Glory
Power 59.6 · 3rd · 9–3
Above average
Measure
Power 58.5 · 4th · 7–1
Where do we lose the most points?
2200m 6 gate WTA25%
1000m 1v125%
1600m 6 gate madness25%
Where we win them
1800m 6 gate madness71%
1600m 1v163%
2000m 12 gate madness63%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Milk, Again0.0× avg
Hachi0.3× avg
Creative Endeavour0.3× avg
Carrying us
Sausage Boat2.5× avg
Half A Second1.8× avg
Veyron1.5× avg
Where are they better than us?
1800m 24 gate madness38 vs 92%
2200m 24 gate madness49 vs 91%
2200m 6 gate WTA25 vs 66%
Where we're better
1600m 1v163 vs 42%
1800m 6 gate madness71 vs 41%
Who do they send in…
Kaspin24 races · 11 top 3
Scroll Up24 races · 7 top 3
Kaspa Air24 races · 6 top 3
Kasparov24 races · 4 top 3
› Roster · 23 coresby distance type
Sprint · 11
- StarstruckSprint
- Royal TurbineSprint-Mid
- MahlowSprint
- Fisher TigerSprint
- VeyronSprint
- Water 7Sprint-Mid
- JinbeiSprint
- HachiSprint
- Sausage BoatSprint
- Stretchy PantsSprint
- EscanorSprint
Mid · 2
Marathon · 10
- MaelstromMid-Marathon
- In Due TimeMarathon
- IsagiMid-Marathon
- VenatorMarathon
- The PriusMarathon
- JasplewMarathon
- Crypt InfernoMid-Marathon
- Spectral KnightMid-Marathon
- Shadow BitMarathon
- Milk, AgainMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).