Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- In Due Timetop 3 2 of 9 (avg 13%) · league rank Top 7% (18%)
- The Priustop 3 2 of 9 (avg 13%) · league rank Top 8% (18%)
- Venatortop 3 0 of 9 (avg 13%) · league rank Top 8% (18%)
- Maelstromtop 3 2 of 9 (avg 13%) · league rank Top 11% (17%)
- Crypt Infernotop 3 1 of 9 (avg 13%) · league rank Top 12% (17%)
- Half A Secondtop 3 3 of 9 (avg 13%) · league rank Top 12% (16%)
- Jasplewtop 3 0 of 9 (avg 13%) · league rank Top 27% (14%)
- Milk, Againtop 3 0 of 9 (avg 13%) · league rank Top 29% (13%)
- Spectral Knighttop 3 1 of 9 (avg 13%) · league rank Top 35% (13%)
- Royal Turbinetop 3 2 of 9 (avg 13%) · league rank Top 36% (12%)
- Poison Weapontop 3 0 of 9 (avg 13%) · league rank Middle (9.6%)
- Creative Endeavourtop 3 0 of 9 (avg 13%) · league rank Bottom 26% (7.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).