Team report ยท Pro league ยท beta

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Power 58.5 ยท #4 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate WTA 25% ยท 35th of 38 ยท 8 rounds
  • 1000m 1v1 25% ยท 32nd of 37 ยท 8 rounds
  • 1600m 6 gate madness 25% ยท 32nd of 37 ยท 8 rounds
Winning the most points
  • 1800m 6 gate madness 71% ยท 4th of 39 ยท 12 rounds
  • 1600m 1v1 63% ยท 6th of 40 ยท 16 rounds
  • 2000m 12 gate madness 63% ยท 9th of 40 ยท 16 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Royal Turbine12354%
Maelstrom8754%
Crypt Inferno7151%
In Due Time6752%
Starstruck6451%
Isagi6350%
Spectral Knight5146%
Jasplew4948%
Veyron4849%
Mahlow4057%
Half A Second3562%
Venator3347%
Fisher Tiger3249%
Stretchy Pants3155%
Poison Weapon2560%
Water 72453%
Hachi2446%
Milk, Again1761%
Creative Endeavour1734%
Sausage Boat1655%
Jinbei1647%
The Prius964%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%75%
22200m 6 gate WTA100%25%
31000m 1v1100%25%
42200m 6 gate madness100%63%
52000m 12 gate madness100%63%
61800m 24 gate madness100%38%
71600m 4 gate WTA100%63%
81200m 6 gate WTA100%63%
91600m 1v1100%63%
101000m 6 gate madness100%75%
111400m 12 gate madness100%63%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%63%
142000m 6 gate WTA100%50%
151600m 1v1100%63%
161800m 6 gate madness100%71%
172000m 12 gate madness100%63%
182200m 24 gate madness99%49%
191800m 4 gate WTA99%37%
201800m 6 gate WTA98%50%
212000m 1v196%50%
221600m 6 gate madness90%25%
231000m 12 gate madness82%75%
241200m 24 gate madness77%75%
251400m 4 gate WTA68%63%
261600m 6 gate WTA58%86%
271400m 1v149%80%
281800m 6 gate madness38%71%
291800m 12 gate madness30%100%
302200m 24 gate madness19%49%
311800m 4 gate WTA11%37%
322200m 6 gate WTA11%25%
332000m 1v17%50%
341800m 6 gate madness7%71%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).