Team report · Pro league · beta

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

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  • Royal Turbinewon 0 of 3 (avg 6.3%) · league rank Top 1% (10%)
  • Steel Destroyerwon 0 of 3 (avg 6.3%) · league rank Top 5% (9.2%)
  • Half A Secondwon 0 of 3 (avg 6.3%) · league rank Top 9% (8.7%)
  • Isagiwon 0 of 3 (avg 6.3%) · league rank Top 10% (8.6%)
  • Stretchy Pantswon 0 of 3 (avg 6.3%) · league rank Top 13% (8.3%)
  • Veyronwon 0 of 3 (avg 6.3%) · league rank Top 24% (7.6%)
  • Crypt Infernowon 1 of 3 (avg 6.3%) · league rank Top 24% (7.6%)
  • Escanorwon 0 of 3 (avg 6.3%) · league rank Middle (5.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).