Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 71% 24r · 4th · 2.0/map | 57% 15r · 12th · 1.3/map | 59% 22r · 11th · 1.9/map | — | 63% 18r · 9th · 1.7/map | ||
| 6 gate WTA | 45% 25r · 27th · 2.3/map | 65% 16r · 5th · 1.6/map | 55% 33r · 16th · 2.9/map | ||||
| 16 gate WTA | 83% 12r · 2nd · 1.1/map | 42% 24r · 28th · 2.0/map | 56% 9r · 16th · 0.9/map | 100% 3r · 3rd · 0.5/map | 63% 24r · 12th · 2.0/map | ||
| 24 gate WTA | 67% 12r · 8th · 1.0/map | 58% 12r · 12th · 1.0/map | 73% 38r · 2nd · 3.3/map | 67% 9r · 8th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 16 gate WTA
✕ close- Venatorwon 4 of 24 (avg 6.3%) · league rank Top 10% (9.4%)
- In Due Timewon 3 of 24 (avg 6.3%) · league rank Top 10% (9.4%)
- The Priuswon 2 of 24 (avg 6.3%) · league rank Top 12% (9.3%)
- Half A Secondwon 1 of 24 (avg 6.3%) · league rank Top 15% (8.7%)
- Milk, Againwon 2 of 24 (avg 6.3%) · league rank Middle (6.3%)
- Jasplewwon 2 of 24 (avg 6.3%) · league rank Middle (6.2%)
- Spectral Knightwon 1 of 24 (avg 6.3%) · league rank Middle (6.2%)
- Poison Weaponwon 0 of 24 (avg 6.3%) · league rank Bottom 30% (4.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).