Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 64% 14r · 7th · 2.0/map | 58% 12r · 11th · 1.4/map | 57% 14r · 7th · 2.0/map | — | 15% 13r · 31st · 1.8/map | ||
| 6 gate WTA | 64% 16r · 6th · 2.3/map | 16% 12r · 30th · 1.7/map | 57% 21r · 11th · 3.0/map | ||||
| 16 gate WTA | 29% 9r · 25th · 1.1/map | 36% 14r · 29th · 2.0/map | 57% 7r · 9th · 0.9/map | 40% 5r · 16th · 0.6/map | 43% 14r · 16th · 2.0/map | ||
| 24 gate WTA | 86% 7r · 2nd · 1.0/map | 43% 7r · 21st · 1.0/map | 53% 26r · 17th · 3.5/map | 43% 7r · 16th · 0.8/map | 50% 2r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Veyronwon 0 of 7 (avg 4.2%) · league rank Top 2% (6.9%)
- Starstruckwon 2 of 7 (avg 4.2%) · league rank Top 3% (6.7%)
- Fisher Tigerwon 0 of 7 (avg 4.2%) · league rank Top 9% (5.9%)
- Sausage Boatwon 0 of 7 (avg 4.2%) · league rank Top 11% (5.7%)
- Mahlowwon 0 of 7 (avg 4.2%) · league rank Top 12% (5.6%)
- Royal Turbinewon 1 of 7 (avg 4.2%) · league rank Top 18% (5.1%)
- Water 7won 1 of 7 (avg 4.2%) · league rank Top 30% (4.4%)
- Half A Secondwon 0 of 7 (avg 4.2%) · league rank Top 30% (4.4%)
- Jinbeiwon 0 of 7 (avg 4.2%) · league rank Top 31% (4.3%)
- Crypt Infernowon 0 of 7 (avg 4.2%) · league rank Top 34% (4.2%)
- Hachiwon 1 of 7 (avg 4.2%) · league rank Top 40% (3.9%)
- Isagiwon 1 of 7 (avg 4.2%) · league rank Middle (3.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).