🎲Team Fingerprint.com🎲 vs 🐑BLACK SHEEP🐑
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 55%16r 41%15r | 75%4r 50%4r | 75%4r 33%3r | 75%4r 75%4r | 56%12r 50%10r | 50%4r 50%4r | 84%9r 49%9r |
| 6 gate madness | 58%11r 61%10r | 39%9r 36%9r | 25%4r 100%4r | 50%4r 50%4r | 37%12r 57%9r | 61%8r 61%7r | |
| 12 gate WTA | 25%4r 75%4r | 50%4r 75%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 5, behind in 4 and level in 6.
- 2000m 6 gate madness 37% vs 57%
- 1200m 12 gate WTA 25% vs 75%
- 1800m 12 gate WTA 50% vs 75%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
🐑BLACK SHEEP🐑: Power 52.2, #5. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).