Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 2r · 1.0/map | 50% 2r · 0.7/map | 50% 4r · 12th · 2.0/map | 0% 1r · 0.6/map | 50% 4r · 12th · 3.2/map | 59% 10r · 8th · 5.1/map | |
| 22 gate WTA | 78% 5r · 2nd · 3.1/map | 34% 6r · 14th · 1.9/map | 100% 2r · 1.7/map | 67% 6r · 8th · 2.0/map | 100% 2r · 0.1/map | 25% 4r · 17th · 3.3/map | 100% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Toxic Empresstop 3 1 of 10 (avg 13%) · league rank Top 1% (22%)
- Nostalgictop 3 3 of 10 (avg 13%) · league rank Top 11% (17%)
- Chilly Rabbittop 3 2 of 10 (avg 13%) · league rank Top 17% (15%)
- Whoopsietop 3 1 of 10 (avg 13%) · league rank Top 21% (15%)
- Last Shottop 3 2 of 10 (avg 13%) · league rank Top 24% (14%)
- Can't Shut Me Downtop 3 1 of 10 (avg 13%) · league rank Top 24% (14%)
- Coppolatop 3 4 of 10 (avg 13%) · league rank Top 38% (12%)
- Cinematic Goldtop 3 2 of 10 (avg 13%) · league rank Middle (9.7%)
- Neon Strikertop 3 1 of 10 (avg 13%) · league rank Middle (9.7%)
- Berserkertop 3 0 of 10 (avg 13%) · league rank Bottom 37% (8.9%)
- Bet The Undertop 3 0 of 10 (avg 13%) · league rank Bottom 35% (8.6%)
- Pump Ittop 3 0 of 10 (avg 13%) · league rank Bottom 27% (7.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).