Team report · Lower league

Iron Horse Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Iron Horse Racing
  • Toxic Empresstop 3 1 of 10 (avg 13%) · league rank Top 1% (22%)
  • Nostalgictop 3 3 of 10 (avg 13%) · league rank Top 11% (17%)
  • Chilly Rabbittop 3 2 of 10 (avg 13%) · league rank Top 17% (15%)
  • Whoopsietop 3 1 of 10 (avg 13%) · league rank Top 21% (15%)
  • Last Shottop 3 2 of 10 (avg 13%) · league rank Top 24% (14%)
  • Can't Shut Me Downtop 3 1 of 10 (avg 13%) · league rank Top 24% (14%)
  • Coppolatop 3 4 of 10 (avg 13%) · league rank Top 38% (12%)
  • Cinematic Goldtop 3 2 of 10 (avg 13%) · league rank Middle (9.7%)
  • Neon Strikertop 3 1 of 10 (avg 13%) · league rank Middle (9.7%)
  • Berserkertop 3 0 of 10 (avg 13%) · league rank Bottom 37% (8.9%)
  • Bet The Undertop 3 0 of 10 (avg 13%) · league rank Bottom 35% (8.6%)
  • Pump Ittop 3 0 of 10 (avg 13%) · league rank Bottom 27% (7.7%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).