Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 2r · 1.0/map | 50% 2r · 0.7/map | 50% 4r · 12th · 2.0/map | 0% 1r · 0.6/map | 50% 4r · 12th · 3.2/map | 59% 10r · 8th · 5.1/map | |
| 22 gate WTA | 78% 5r · 2nd · 3.1/map | 34% 6r · 14th · 1.9/map | 100% 2r · 1.7/map | 67% 6r · 8th · 2.0/map | 100% 2r · 0.1/map | 25% 4r · 17th · 3.3/map | 100% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Autonomous won 0 of 6 (avg 4.5%) · league rank Top 5% (6.9%)
- Odd Duckwon 0 of 6 (avg 4.5%) · league rank Top 15% (5.9%)
- Nostalgicwon 1 of 6 (avg 4.5%) · league rank Top 17% (5.8%)
- Laser Eyeswon 1 of 6 (avg 4.5%) · league rank Top 18% (5.7%)
- Coppolawon 1 of 6 (avg 4.5%) · league rank Top 25% (5.3%)
- Neon Strikerwon 0 of 6 (avg 4.5%) · league rank Top 35% (4.8%)
- Slim Penguinwon 1 of 6 (avg 4.5%) · league rank Middle (4.1%)
- London Fogwon 0 of 6 (avg 4.5%) · league rank Middle (4.1%)
- Last Shotwon 0 of 6 (avg 4.5%) · league rank Bottom 39% (3.3%)
- Cinematic Goldwon 0 of 6 (avg 4.5%) · league rank Bottom 34% (3.1%)
- Absolute Zerowon 0 of 6 (avg 4.5%) · league rank Bottom 28% (2.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).