Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 60% 10r · 13th · 1.0/map | 29% 7r · 29th · 0.6/map | 60% 20r · 13th · 2.0/map | 60% 5r · 13th · 0.5/map | 44% 33r · 27th · 3.2/map | 50% 51r · 21st · 5.1/map | |
| 22 gate WTA | 70% 31r · 1st · 3.1/map | 55% 20r · 15th · 2.0/map | 63% 17r · 10th · 1.6/map | 65% 20r · 4th · 2.0/map | — | 64% 32r · 8th · 3.2/map | 50% 10r · 21st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Lady in the Streettop 3 1 of 7 (avg 13%) · league rank Top 4% (17%)
- Odd Ducktop 3 1 of 7 (avg 13%) · league rank Top 5% (17%)
- Death Crosstop 3 2 of 7 (avg 13%) · league rank Top 5% (17%)
- London Fogtop 3 2 of 7 (avg 13%) · league rank Top 6% (17%)
- Slim Penguintop 3 1 of 7 (avg 13%) · league rank Top 18% (15%)
- Autonomous top 3 1 of 7 (avg 13%) · league rank Top 26% (14%)
- Guru Trixtop 3 0 of 7 (avg 13%) · league rank Top 29% (13%)
- Coppolatop 3 1 of 7 (avg 13%) · league rank Top 38% (12%)
- Lady Be Goodtop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- MYSTERIOUS GURUtop 3 0 of 7 (avg 13%) · league rank Middle (10%)
- Yoopertop 3 0 of 4 (avg 13%) · league rank Bottom 29% (8.9%)
- Flat Earthertop 3 0 of 7 (avg 13%) · league rank Bottom 25% (8.3%)
- Heavy Fisttop 3 0 of 7 (avg 13%) · league rank Bottom 13% (7.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).