Team report · Lower league

Iron Horse Racing

Power 59.6 · #10 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 44% · 27th of 40 · 33 rounds
  • 1200m 24 gate madness 29% · 29th of 32 · 7 rounds
  • 2200m 24 gate madness 50% · 21st of 40 · 51 rounds
Winning the most points
  • 1000m 22 gate WTA 70% · 1st of 40 · 31 rounds
  • 2000m 22 gate WTA 64% · 8th of 40 · 32 rounds
  • 1600m 22 gate WTA 65% · 4th of 39 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

Miracles's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Iron Horse Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Cinematic Gold
9.7%
top 3 3/51
3.8%
won 1/32
13%
top 3 6/33
—
3.1%
won 0/20
11%
top 3 2/20
2.7%
3.3%
—
3.0%
won 0/10
Coppola
12%
top 3 5/51
3.4%
won 2/32
17%
top 3 7/33
3.5%
5.3%
won 3/20
10%
4.5%
3.2%
won 0/17
11%
4.0%
Autonomous
—
—
18%
top 3 4/33
5.6%
won 4/31
★6.9%
won 3/20
14%
top 3 3/20
5.1%
won 1/20
5.0%
won 0/17
15%
top 3 4/10
—
London Fog
—
—
12%
top 3 3/33
6.5%
won 2/31
4.1%
won 2/20
16%
top 3 5/20
6.8%
won 1/20
6.8%
won 1/17
16%
top 3 5/10
—
Slim Penguin
—
—
12%
top 3 3/33
6.9%
won 2/31
4.1%
won 1/20
18%
top 3 5/20
5.6%
won 2/20
7.4%
won 2/17
17%
top 3 1/10
—
Nostalgic
17%
top 3 14/51
7.0%
won 6/32
17%
top 3 7/33
7.0%
5.8%
won 1/20
7.9%
5.0%
2.6%
17%
top 3 1/10
7.2%
won 1/10
Quit My Day Job
7.9%
top 3 1/51
2.7%
won 2/32
10%
top 3 2/33
—
2.7%
won 0/20
—
—
—
—
2.5%
won 0/10
Milwaukee Iron
6.7%
top 3 0/51
2.3%
won 0/32
6.8%
top 3 0/33
—
2.3%
—
—
—
—
2.3%
won 0/10
Lady in the Street
—
—
—
7.1%
won 4/31
5.9%
won 1/20
15%
top 3 2/20
★7.0%
won 2/20
5.5%
won 0/17
17%
top 3 1/10
—
Down in Flames
16%
top 3 9/51
5.1%
won 2/32
11%
top 3 3/33
—
5.0%
18%
—
7.3%
—
5.7%
won 1/10
Laser Eyes
14%
top 3 11/51
6.2%
won 3/32
15%
top 3 4/33
2.5%
5.8%
19%
3.1%
8.3%
7.6%
4.8%
won 1/10
Invincible Jumper
17%
top 3 12/51
★7.7%
won 3/32
★19%
top 3 5/33
—
—
—
—
—
—
6.1%
won 0/10
Oxbridge
★19%
top 3 16/51
4.3%
won 2/32
12%
top 3 1/33
—
—
—
—
—
—
★7.9%
won 0/10
Death Cross
—
—
13%
7.1%
won 2/31
4.9%
won 1/20
15%
top 3 7/20
6.8%
won 2/20
5.6%
won 0/17
17%
top 3 0/10
—
Odd Duck
—
—
—
★7.7%
won 7/31
5.9%
17%
top 3 1/20
7.0%
won 3/20
6.6%
won 0/17
★18%
top 3 1/10
—
Guru Trix
—
—
—
4.4%
won 0/31
3.7%
13%
top 3 2/20
4.4%
won 0/20
4.3%
won 2/17
13%
top 3 1/10
—
Flat Earther
—
—
7.9%
3.0%
won 0/31
2.4%
9.4%
top 3 2/20
2.6%
won 0/20
2.9%
won 0/17
10%
top 3 0/10
—
Heavy Fist
—
—
—
2.3%
won 0/31
2.3%
6.5%
top 3 0/20
2.3%
won 0/20
2.3%
won 0/17
6.6%
top 3 0/10
—
Bet The Under
8.6%
top 3 0/51
2.3%
won 0/32
7.0%
—
2.7%
—
—
—
—
2.5%
won 0/10
Pump It
7.7%
top 3 2/51
2.3%
won 0/32
8.1%
—
—
—
—
—
—
2.4%
won 0/10
Yooper
12%
top 3 7/51
3.1%
12%
2.4%
won 0/7
3.0%
won 0/12
6.4%
2.8%
2.3%
7.0%
top 3 1/6
3.6%
won 2/10
MYSTERIOUS GURU
—
—
—
3.3%
won 0/31
2.8%
9.9%
top 3 1/20
3.0%
won 0/20
3.0%
11%
top 3 2/10
—
Powder Keg
—
—
—
3.8%
won 0/10
6.4%
won 1/20
★25%
top 3 3/12
3.9%
won 0/12
★11%
won 4/10
12%
—
Lady Be Good
8.0%
—
10%
6.1%
won 1/14
5.3%
won 0/8
14%
top 3 1/8
4.2%
won 0/8
5.3%
won 2/7
16%
top 3 1/4
2.7%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Cinematic Gold1710.7× avg
Coppola1651.3× avg
Autonomous 1631.6× avg
London Fog1631.6× avg
Slim Penguin1631.3× avg
Nostalgic1612.0× avg
Quit My Day Job1460.4× avg
Milwaukee Iron1310.0× avg
Lady in the Street1301.3× avg
Down in Flames1261.2× avg
Laser Eyes1261.5× avg
Invincible Jumper1261.6× avg
Oxbridge1261.5× avg
Death Cross1251.6× avg
Odd Duck1101.7× avg
Guru Trix1100.7× avg
Flat Earther1050.3× avg
Heavy Fist1050.0× avg
Bet The Under960.0× avg
Pump It930.2× avg
Yooper901.1× avg
MYSTERIOUS GURU880.4× avg
Powder Keg692.2× avg
Lady Be Good541.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%64%
22200m 24 gate madness100%50%
31000m 22 gate WTA100%70%
42200m 24 gate madness100%50%
52000m 22 gate WTA100%64%
61800m 24 gate madness100%44%
71600m 22 gate WTA100%65%
81400m 24 gate madness100%60%
91200m 22 gate WTA100%55%
102200m 24 gate madness100%50%
111400m 22 gate WTA100%63%
121000m 24 gate madness100%60%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%60%
151600m 22 gate WTA100%65%
161800m 24 gate madness100%44%
172000m 22 gate WTA100%64%
182200m 24 gate madness99%50%
191200m 22 gate WTA96%55%
202200m 24 gate madness92%50%
211000m 22 gate WTA89%70%
221800m 24 gate madness81%44%
231000m 22 gate WTA72%70%
241200m 24 gate madness63%29%
251400m 22 gate WTA59%63%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%70%
281800m 24 gate madness34%44%
292000m 22 gate WTA19%64%
302200m 24 gate madness11%50%
311800m 22 gate WTA8%—
322200m 24 gate madness8%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).