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Iron Horse Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Iron Horse Racing
  • Invincible Jumpertop 3 6 of 23 (avg 13%) · league rank Top 2% (19%)
  • Autonomous top 3 7 of 23 (avg 13%) · league rank Top 5% (18%)
  • Nostalgictop 3 4 of 23 (avg 13%) · league rank Top 7% (17%)
  • Coppolatop 3 7 of 23 (avg 13%) · league rank Top 9% (17%)
  • Cinematic Goldtop 3 2 of 23 (avg 13%) · league rank Top 34% (13%)
  • Monolithtop 3 3 of 23 (avg 13%) · league rank Top 34% (13%)
  • Yoopertop 3 3 of 23 (avg 13%) · league rank Top 38% (12%)
  • Down in Flamestop 3 1 of 23 (avg 13%) · league rank Middle (11%)
  • Last Shottop 3 1 of 23 (avg 13%) · league rank Middle (9.7%)
  • Maydaytop 3 3 of 23 (avg 13%) · league rank Bottom 40% (9.6%)
  • Pump Ittop 3 0 of 23 (avg 13%) · league rank Bottom 25% (8.1%)
  • Bet The Undertop 3 0 of 23 (avg 13%) · league rank Bottom 12% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).