Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 86% 7r · 2nd · 1.0/map | 60% 5r · 6th · 0.6/map | 64% 14r · 5th · 2.0/map | 80% 5r · 2nd · 0.5/map | 61% 23r · 11th · 3.0/map | 58% 37r · 15th · 5.0/map | |
| 22 gate WTA | 61% 22r · 7th · 2.8/map | 65% 14r · 6th · 1.9/map | 68% 12r · 4th · 1.5/map | 57% 14r · 11th · 2.0/map | — | 33% 23r · 25th · 3.2/map | 57% 7r · 10th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Invincible Jumpertop 3 6 of 23 (avg 13%) · league rank Top 2% (19%)
- Autonomous top 3 7 of 23 (avg 13%) · league rank Top 5% (18%)
- Nostalgictop 3 4 of 23 (avg 13%) · league rank Top 7% (17%)
- Coppolatop 3 7 of 23 (avg 13%) · league rank Top 9% (17%)
- Cinematic Goldtop 3 2 of 23 (avg 13%) · league rank Top 34% (13%)
- Monolithtop 3 3 of 23 (avg 13%) · league rank Top 34% (13%)
- Yoopertop 3 3 of 23 (avg 13%) · league rank Top 38% (12%)
- Down in Flamestop 3 1 of 23 (avg 13%) · league rank Middle (11%)
- Last Shottop 3 1 of 23 (avg 13%) · league rank Middle (9.7%)
- Maydaytop 3 3 of 23 (avg 13%) · league rank Bottom 40% (9.6%)
- Pump Ittop 3 0 of 23 (avg 13%) · league rank Bottom 25% (8.1%)
- Bet The Undertop 3 0 of 23 (avg 13%) · league rank Bottom 12% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).