Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Odd Ducktop 3 7 of 17 (avg 13%) · league rank Top 2% (18%)
- Lady in the Streettop 3 5 of 17 (avg 13%) · league rank Top 5% (17%)
- Death Crosstop 3 3 of 17 (avg 13%) · league rank Top 6% (17%)
- Slim Penguintop 3 5 of 17 (avg 13%) · league rank Top 7% (17%)
- London Fogtop 3 0 of 17 (avg 13%) · league rank Top 10% (16%)
- Lady Be Goodtop 3 2 of 8 (avg 13%) · league rank Top 11% (16%)
- Autonomous top 3 1 of 17 (avg 13%) · league rank Top 19% (15%)
- Guru Trixtop 3 1 of 17 (avg 13%) · league rank Top 30% (13%)
- Powder Kegtop 3 2 of 9 (avg 13%) · league rank Middle (12%)
- Coppolatop 3 1 of 17 (avg 13%) · league rank Middle (11%)
- MYSTERIOUS GURUtop 3 2 of 17 (avg 13%) · league rank Middle (11%)
- Flat Earthertop 3 1 of 17 (avg 13%) · league rank Middle (10%)
- Heavy Fisttop 3 0 of 17 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).