Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Lady in the Streettop 3 1 of 3 (avg 13%) · league rank Top 4% (17%)
- Odd Ducktop 3 1 of 3 (avg 13%) · league rank Top 5% (17%)
- Death Crosstop 3 0 of 3 (avg 13%) · league rank Top 5% (17%)
- London Fogtop 3 0 of 3 (avg 13%) · league rank Top 6% (17%)
- Slim Penguintop 3 0 of 3 (avg 13%) · league rank Top 18% (15%)
- Autonomous top 3 0 of 3 (avg 13%) · league rank Top 26% (14%)
- Guru Trixtop 3 0 of 3 (avg 13%) · league rank Top 29% (13%)
- Last Shottop 3 1 of 3 (avg 13%) · league rank Top 29% (13%)
- Lady Be Goodtop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- MYSTERIOUS GURUtop 3 0 of 3 (avg 13%) · league rank Middle (10%)
- Flat Earthertop 3 0 of 3 (avg 13%) · league rank Bottom 25% (8.3%)
- Heavy Fisttop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).