Compare with
Power
56.1
9th of 25 on Glory
Standings
3rd
Promotion
Matches
5–1
15 pts · rounds 202–162
Next match
🪃EUREKA🦘
Week 7
Best map
Miracles
Power 66.2 · 2nd · 2–0
Worst map
Glory
Power 56.1 · 9th · 0–2
Above average
Measure
Power 63.4 · 1st · 4–0
Above average
Anchor
Power 59.7 · 3rd · 4–1
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessDown in Flames, Purr
1600m 1v1Neon Striker, Cinematic Gold
1800m 6 gate madnessCoppola, Nostalgic
Are we good enough at…
Not yet
29% of rounds · 21st of 23 · 6 rounds
0%league average 50%100%
Which cores are costing us?
Laser Eyes0.0× avg
Absolute Zero0.0× avg
Cinematic Gold0.0× avg
Carrying us
London Fog2.4× avg
Toxic Empress1.5× avg
Coppola1.5× avg
Who do they send in…
Lazarus5 races · 0 wins
Nothing Missing5 races · 0 wins
Uluru5 races · 0 wins
Platypus Nails5 races · 1 win
› Roster · 25 coresby distance type
Sprint · 11
- MYSTERIOUS GURUSprint
- London FogSprint
- Odd DuckSprint
- Lady in the StreetSprint
- Slim PenguinSprint
- Heavy FistSprint-Mid
- Death CrossSprint
- CelineSprint
- Absolute ZeroSprint
- Chilly RabbitSprint-Mid
- WinstonSprint
Mid · 4
- NostalgicAll-Rounder
- Cinematic GoldMid
- Neon StrikerMid
- Can't Shut Me DownMid
Marathon · 10
- Autonomous Mid-Marathon
- CoppolaMid-Marathon
- WhoopsieMid-Marathon
- Toxic EmpressMarathon
- Last ShotMarathon
- Frozen VoidMid-Marathon
- Pump ItMarathon
- Laser EyesMarathon
- PurrMarathon
- Down in FlamesMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).