Team report · Lower league

Iron Horse Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Iron Horse Racing
  • Autonomous won 0 of 6 (avg 4.2%) · league rank Top 5% (6.4%)
  • Odd Duckwon 0 of 6 (avg 4.2%) · league rank Top 14% (5.5%)
  • Nostalgicwon 1 of 6 (avg 4.2%) · league rank Top 16% (5.4%)
  • Laser Eyeswon 0 of 6 (avg 4.2%) · league rank Top 18% (5.3%)
  • Coppolawon 1 of 6 (avg 4.2%) · league rank Top 25% (4.8%)
  • Down in Flameswon 0 of 3 (avg 4.2%) · league rank Top 31% (4.5%)
  • Death Crosswon 0 of 3 (avg 4.2%) · league rank Top 32% (4.5%)
  • Slim Penguinwon 0 of 6 (avg 4.2%) · league rank Middle (3.8%)
  • London Fogwon 0 of 6 (avg 4.2%) · league rank Middle (3.7%)
  • Frozen Voidwon 0 of 6 (avg 4.2%) · league rank Middle (3.4%)
  • Cinematic Goldwon 0 of 6 (avg 4.2%) · league rank Bottom 33% (2.8%)
  • Absolute Zerowon 0 of 6 (avg 4.2%) · league rank Bottom 26% (2.5%)
  • Chilly Rabbitwon 0 of 6 (avg 4.2%) · league rank Bottom 12% (2.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).