Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 2r · 2.0/map | 47% 3r · 12th · 1.1/map | 0% 4r · 22nd · 2.0/map | — | 100% 4r · 2nd · 1.7/map | ||
| 6 gate WTA | — | 34% 4r · 14th · 1.5/map | 34% 6r · 21st · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 21st · 1.1/map | 100% 2r · 2.0/map | 0% 2r · 0.9/map | 50% 2r · 0.5/map | 50% 4r · 14th · 2.0/map | ||
| 24 gate WTA | 100% 2r · 1.0/map | 50% 2r · 1.0/map | 29% 6r · 21st · 3.4/map | 100% 2r · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Autonomous won 0 of 2 (avg 6.3%) · league rank Top 7% (9.0%)
- Nostalgicwon 0 of 2 (avg 6.3%) · league rank Top 21% (7.7%)
- Coppolawon 0 of 2 (avg 6.3%) · league rank Top 27% (7.4%)
- Death Crosswon 0 of 2 (avg 6.3%) · league rank Middle (6.5%)
- Laser Eyeswon 0 of 2 (avg 6.3%)
- Slim Penguinwon 0 of 2 (avg 6.3%)
- Cinematic Goldwon 0 of 2 (avg 6.3%)
- London Fogwon 0 of 2 (avg 6.3%) · league rank Middle (5.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).