Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 70% 10r · 5th · 2.0/map | 40% 5r · 25th · 1.3/map | 81% 10r · 1st · 1.9/map | — | 52% 7r · 18th · 1.6/map | ||
| 6 gate WTA | 60% 10r · 6th · 2.2/map | 74% 7r · 2nd · 1.6/map | 46% 15r · 27th · 2.9/map | ||||
| 16 gate WTA | 80% 5r · 3rd · 1.1/map | 70% 10r · 4th · 2.0/map | 100% 5r · 1st · 0.9/map | 100% 1r · 0.5/map | 60% 10r · 16th · 2.0/map | ||
| 24 gate WTA | 40% 5r · 24th · 1.0/map | 40% 5r · 28th · 1.0/map | 80% 15r · 1st · 3.3/map | 50% 4r · 17th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Slim Penguinwon 0 of 5 (avg 4.2%) · league rank Top 3% (6.9%)
- Down in Flameswon 1 of 5 (avg 4.2%) · league rank Top 4% (6.8%)
- London Fogwon 0 of 5 (avg 4.2%) · league rank Top 5% (6.4%)
- Odd Duckwon 0 of 5 (avg 4.2%) · league rank Top 7% (6.1%)
- Death Crosswon 1 of 5 (avg 4.2%) · league rank Top 16% (5.2%)
- Lady in the Streetwon 0 of 5 (avg 4.2%) · league rank Top 20% (5.0%)
- Lady Be Goodwon 0 of 1 (avg 4.2%) · league rank Top 23% (4.9%)
- Autonomous won 0 of 5 (avg 4.2%) · league rank Top 29% (4.6%)
- Guru Trixwon 0 of 5 (avg 4.2%) · league rank Middle (3.9%)
- MYSTERIOUS GURUwon 0 of 5 (avg 4.2%) · league rank Bottom 28% (2.7%)
- Flat Eartherwon 0 of 5 (avg 4.2%) · league rank Bottom 25% (2.6%)
- Nostalgicwon 0 of 5 (avg 4.2%) · league rank Bottom 19% (2.3%)
- Yooperwon 0 of 4 (avg 4.2%) · league rank Bottom 2% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).