Compare with
Power
56.0
7th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.6 · 10th · 7–3
Worst map
Anchor
Power 56.0 · 7th · 6–3
Above average
Measure
Power 58.5 · 5th · 14–3
Above average
Glory
Power 58.4 · 6th · 5–0
Where do we lose the most points?
1200m 6 gate madness41%
1000m 6 gate madness47%
2200m 6 gate madness47%
Where we win them
1400m 1v168%
1800m 1v161%
2000m 6 gate madness58%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
53% of rounds · 13th of 40 · 34 rounds
0%league average 50%100%
Which cores are costing us?
Oxbridge0.8× avg
Guru Trix0.9× avg
London Fog0.9× avg
Carrying us
Invincible Jumper1.4× avg
Odd Duck1.3× avg
Heavy Fist1.2× avg
Where are they better than us?
1600m 6 gate madness50 vs 70%
1800m 12 gate WTA56 vs 80%
2000m 6 gate madness58 vs 63%
Where we're better
1400m 1v168 vs 35%
1800m 1v161 vs 42%
› Roster · 25 coresby distance type
Sprint · 11
- MYSTERIOUS GURUSprint
- London FogSprint
- Odd DuckSprint
- Lady in the StreetSprint
- Slim PenguinSprint
- Heavy FistSprint-Mid
- Death CrossSprint
- CelineSprint
- Absolute ZeroSprint
- Chilly RabbitSprint-Mid
- WinstonSprint
Mid · 4
Marathon · 10
- Autonomous Mid-Marathon
- CoppolaMid-Marathon
- WhoopsieMid-Marathon
- Toxic EmpressMarathon
- Last ShotMarathon
- Frozen VoidMid-Marathon
- Pump ItMarathon
- Laser EyesMarathon
- PurrMarathon
- Down in FlamesMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).