Team report · Lower league

One Horsepower

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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One Horsepower
  • Gravity Tamertop 3 5 of 13 (avg 13%) · league rank Top 22% (15%)
  • Sagatop 3 2 of 13 (avg 13%) · league rank Middle (10%)
  • Robin Williamstop 3 2 of 13 (avg 13%) · league rank Middle (9.6%)
  • Devil's Trailtop 3 0 of 13 (avg 13%) · league rank Bottom 35% (8.6%)
  • Lilithtop 3 2 of 13 (avg 13%) · league rank Bottom 33% (8.3%)
  • Noble Vagabondtop 3 2 of 13 (avg 13%) · league rank Bottom 26% (7.6%)
  • Whimsical Trailblazertop 3 0 of 13 (avg 13%) · league rank Bottom 25% (7.6%)
  • Sweet Honeytop 3 3 of 13 (avg 13%) · league rank Bottom 24% (7.5%)
  • Wishing Welltop 3 3 of 13 (avg 13%) · league rank Bottom 19% (7.1%)
  • Ariestop 3 2 of 13 (avg 13%) · league rank Bottom 15% (6.8%)
  • Napoleon Trailblazertop 3 0 of 13 (avg 13%) · league rank Bottom 14% (6.8%)
  • Elegant Surgetop 3 1 of 13 (avg 13%) · league rank Bottom 9% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).