Compare with
Cores
vstwo of yours — pick a team in Compare with to face theirs
Devil's Trail is ahead in 9 of the 19 races they both run, Sweet Honey in 3. Biggest edge: 1400m 24 gate madness (9.9% vs 7.8%); biggest gap: 1200m 24 gate madness (8.5% vs 9.7%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Bottom 7%44% —not run | Bottom 13%45% —not run | |||||
| 6 gate madness | —not run Bottom 1%39% | Bottom 4%41% Bottom 15%46% | Bottom 2%37% Bottom 5%39% | Bottom 5%36% Bottom 8%40% | |||
| 12 gate madness | Bottom 22%21% Bottom 9%17% | Bottom 7%15% Bottom 12%17% | |||||
| 24 gate madness | Bottom 33%9.2% Bottom 14%7.3% | Bottom 26%8.5% Bottom 36%9.7% | Bottom 35%9.9% Bottom 18%7.8% | Bottom 22%7.8% Bottom 8%6.7% | Bottom 35%8.6% Bottom 24%7.5% | ||
| 4 gate WTA | Bottom 9%21% Bottom 3%18% | Bottom 4%16% Bottom 7%18% | |||||
| 6 gate WTA | Bottom 8%11% Bottom 3%10% | ||||||
| 22 gate WTA | Bottom 33%3.1% Bottom 15%2.4% | Bottom 28%2.8% Bottom 35%3.1% | Bottom 4%2.3% Bottom 4%2.3% | Bottom 17%2.7% Bottom 7%2.3% | Bottom 17%2.4% Bottom 22%2.5% | Bottom 34%2.8% Bottom 23%2.5% |
Left = Devil's Trail, right = Sweet Honey: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Devil's Trail beats Sweet Honey head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).