Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Steel Centuriontop 3 1 of 1 (avg 13%)
- Rugged Smiletop 3 3 of 6 (avg 13%) · league rank Top 1% (18%)
- Fake Prompttop 3 1 of 6 (avg 13%) · league rank Top 10% (16%)
- Jarktop 3 1 of 5 (avg 13%) · league rank Top 10% (16%)
- Bastilletop 3 1 of 5 (avg 13%) · league rank Top 21% (14%)
- Frogdogtop 3 1 of 5 (avg 13%) · league rank Top 22% (14%)
- Vogue Pandatop 3 1 of 6 (avg 13%) · league rank Top 24% (14%)
- silverytop 3 0 of 5 (avg 13%) · league rank Top 29% (13%)
- Sunny Raytop 3 0 of 6 (avg 13%) · league rank Middle (12%)
- Troten Awaytop 3 0 of 1 (avg 13%)
- Outta Moneytop 3 0 of 1 (avg 13%)
- Gauntlettop 3 0 of 1 (avg 13%)
- Tatertop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Sailor Jerrytop 3 1 of 2 (avg 13%) · league rank Bottom 39% (10.0%)
- Rapidashtop 3 0 of 1 (avg 13%) · league rank Bottom 37% (9.7%)
- Flash Of Chaostop 3 0 of 1 (avg 13%) · league rank Bottom 20% (7.9%)
- Salford Soldiertop 3 0 of 1 (avg 13%) · league rank Bottom 20% (7.8%)
- Smoke Showtop 3 0 of 3 (avg 13%) · league rank Bottom 18% (7.7%)
- Globe Trottertop 3 0 of 5 (avg 13%) · league rank Bottom 11% (7.0%)
- Midnight Voodootop 3 0 of 6 (avg 13%) · league rank Bottom 10% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).