Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Sailor Jerry | 208 | 1.0× avg | ||
| Full Squish | 181 | 1.1× avg | ||
| Heavy Vandal | 178 | 0.6× avg | ||
| Jark | 152 | 1.5× avg | ||
| Pepper | 126 | 1.5× avg | ||
| Bastille | 107 | 1.2× avg | ||
| Rapidash | 106 | 1.2× avg | ||
| Chaotic Sky | 106 | 1.6× avg | ||
| Frogdog | 103 | 1.1× avg | ||
| Failure Expected & Received | 95 | 1.0× avg | ||
| River Dawn | 93 | 1.4× avg | ||
| Flash Of Chaos | 92 | 0.7× avg | ||
| Trigger Point | 70 | 0.3× avg | ||
| Behind Blue Eyes | 63 | 2.1× avg | ||
| Brains | 49 | 0.4× avg | — | |
| Nine One Won | 49 | 3.4× avg | ||
| Far Above | 49 | 1.2× avg | ||
| Trendsetter | 43 | 1.4× avg | ||
| Fake Prompt | 42 | 1.3× avg | ||
| Midnight Voodoo | 21 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Alba Racing: Power 54.3, #15. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).