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Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Flying Skulls
  • River Dawntop 3 5 of 19 (avg 13%) · league rank Top 22% (15%)
  • Peppertop 3 2 of 19 (avg 13%) · league rank Top 23% (14%)
  • Chaotic Skytop 3 6 of 19 (avg 13%) · league rank Top 25% (14%)
  • Nine One Wontop 3 1 of 8 (avg 13%) · league rank Top 31% (13%)
  • Full Squishtop 3 5 of 19 (avg 13%) · league rank Top 33% (13%)
  • Sailor Jerrytop 3 4 of 19 (avg 13%) · league rank Middle (10%)
  • Flash Of Chaostop 3 2 of 19 (avg 13%) · league rank Middle (10%)
  • Trendsettertop 3 4 of 11 (avg 13%) · league rank Middle (10.0%)
  • Fake Prompttop 3 0 of 8 (avg 13%) · league rank Middle (9.5%)
  • Far Abovetop 3 5 of 18 (avg 13%) · league rank Middle (9.4%)
  • Behind Blue Eyestop 3 0 of 4 (avg 13%) · league rank Bottom 36% (8.7%)
  • Midnight Voodootop 3 0 of 6 (avg 13%) · league rank Bottom 26% (7.7%)
  • Failure Expected & Receivedtop 3 1 of 19 (avg 13%) · league rank Bottom 23% (7.5%)
  • Trigger Pointtop 3 1 of 15 (avg 13%) · league rank Bottom 21% (7.4%)
  • Brainstop 3 0 of 6 (avg 13%) · league rank Bottom 11% (6.5%)
  • Heavy Vandaltop 3 0 of 19 (avg 13%) · league rank Bottom 10% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).