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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on any map. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ closeFlying Skulls
- Jarktop 3 3 of 6 (avg 13%) · league rank Top 10% (16%)
- Trendsettertop 3 0 of 2 (avg 13%) · league rank Top 12% (16%)
- Chaotic Skytop 3 1 of 6 (avg 13%) · league rank Top 17% (15%)
- Behind Blue Eyestop 3 0 of 5 (avg 13%) · league rank Top 17% (15%)
- Bastilletop 3 1 of 6 (avg 13%) · league rank Top 21% (14%)
- Frogdogtop 3 1 of 6 (avg 13%) · league rank Top 22% (14%)
- Brainstop 3 0 of 1 (avg 13%)
- Full Squishtop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Sailor Jerrytop 3 1 of 6 (avg 13%) · league rank Bottom 39% (10.0%)
- Peppertop 3 0 of 3 (avg 13%) · league rank Bottom 38% (9.9%)
- Rapidashtop 3 1 of 6 (avg 13%) · league rank Bottom 37% (9.7%)
- River Dawntop 3 1 of 6 (avg 13%) · league rank Bottom 34% (9.4%)
- Trigger Pointtop 3 1 of 6 (avg 13%) · league rank Bottom 23% (8.2%)
- Flash Of Chaostop 3 0 of 3 (avg 13%) · league rank Bottom 21% (7.9%)
- Midnight Voodootop 3 0 of 1 (avg 13%) · league rank Bottom 10% (6.9%)
- Failure Expected & Receivedtop 3 0 of 3 (avg 13%) · league rank Bottom 9% (6.8%)
- Heavy Vandaltop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00.