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Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 12 gate madness

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Flying Skulls
  • Jarktop 3 0 of 2 (avg 25%) · league rank Top 10% (30%)
  • Chaotic Skytop 3 0 of 2 (avg 25%) · league rank Top 16% (29%)
  • Behind Blue Eyestop 3 1 of 1 (avg 25%) · league rank Top 29% (28%)
  • Frogdogtop 3 0 of 2 (avg 25%) · league rank Top 36% (27%)
  • Sailor Jerrytop 3 1 of 2 (avg 25%) · league rank Bottom 32% (23%)
  • Midnight Voodootop 3 0 of 1 (avg 25%)
  • Trigger Pointtop 3 0 of 2 (avg 25%) · league rank Bottom 16% (21%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).