Team report · Lower league

Flying Skulls

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Pepper180.7× avg
Globe Trotter180.0× avg
Failure Expected & Received160.0× avg
Jark150.9× avg
French Onion151.4× avg
Vogue Panda151.0× avg
Bastille151.7× avg
Egg Head152.7× avg
Steel Centurion150.9× avg
Fake Prompt142.4× avg
Behind Blue Eyes140.9× avg
Midnight Voodoo140.8× avg
Frogdog130.9× avg
Smoke Show130.8× avg
Mia Go131.6× avg
Flash Of Chaos131.6× avg
silvery132.6× avg
Tater133.8× avg
Troten Away120.0× avg
Rapidash120.0× avg
Rugged Smile113.3× avg
Gauntlet100.0× avg
Salford Soldier100.0× avg
Sunny Ray92.5× avg
Outta Money70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Alba Racing: Power 46.6, #15. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).