Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 9r · 9th · 1.0/map | 43% 7r · 20th · 0.6/map | 61% 18r · 11th · 2.0/map | 50% 4r · 16th · 0.5/map | 40% 27r · 30th · 3.2/map | 51% 45r · 20th · 5.1/map | |
| 22 gate WTA | 36% 26r · 35th · 3.1/map | 66% 18r · 7th · 2.0/map | 38% 14r · 30th · 1.6/map | 61% 18r · 7th · 2.0/map | — | 56% 28r · 16th · 3.2/map | 44% 9r · 26th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Sunny Raytop 3 1 of 1 (avg 13%)
- Frogdogtop 3 6 of 18 (avg 13%) · league rank Top 7% (17%)
- Behind Blue Eyestop 3 4 of 18 (avg 13%) · league rank Top 8% (16%)
- Tatertop 3 1 of 15 (avg 13%) · league rank Top 12% (16%)
- Trendsettertop 3 1 of 1 (avg 13%) · league rank Top 21% (14%)
- Full Squishtop 3 1 of 4 (avg 13%) · league rank Top 21% (14%)
- French Oniontop 3 2 of 14 (avg 13%) · league rank Top 27% (14%)
- Chaotic Skytop 3 0 of 2 (avg 13%) · league rank Top 28% (14%)
- Bastilletop 3 0 of 18 (avg 13%) · league rank Top 36% (13%)
- Fake Prompttop 3 3 of 16 (avg 13%) · league rank Top 37% (13%)
- Sailor Jerrytop 3 3 of 18 (avg 13%) · league rank Middle (12%)
- Rapidashtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Anti-Gravitytop 3 0 of 1 (avg 13%)
- Peppertop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Jarktop 3 4 of 18 (avg 13%) · league rank Middle (11%)
- Outta Moneytop 3 2 of 14 (avg 13%) · league rank Bottom 39% (10%)
- Gauntlettop 3 1 of 14 (avg 13%) · league rank Bottom 30% (9.4%)
- Trigger Pointtop 3 1 of 4 (avg 13%) · league rank Bottom 15% (7.4%)
- Globe Trottertop 3 1 of 14 (avg 13%) · league rank Bottom 10% (7.0%)
- Bullet with Butterfly Wingstop 3 0 of 14 (avg 13%) · league rank Bottom 7% (6.7%)
- Failure Expected & Receivedtop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).