Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Flying Skulls
  • Sunny Raytop 3 1 of 1 (avg 13%)
  • Frogdogtop 3 6 of 18 (avg 13%) · league rank Top 7% (17%)
  • Behind Blue Eyestop 3 4 of 18 (avg 13%) · league rank Top 8% (16%)
  • Tatertop 3 1 of 15 (avg 13%) · league rank Top 12% (16%)
  • Trendsettertop 3 1 of 1 (avg 13%) · league rank Top 21% (14%)
  • Full Squishtop 3 1 of 4 (avg 13%) · league rank Top 21% (14%)
  • French Oniontop 3 2 of 14 (avg 13%) · league rank Top 27% (14%)
  • Chaotic Skytop 3 0 of 2 (avg 13%) · league rank Top 28% (14%)
  • Bastilletop 3 0 of 18 (avg 13%) · league rank Top 36% (13%)
  • Fake Prompttop 3 3 of 16 (avg 13%) · league rank Top 37% (13%)
  • Sailor Jerrytop 3 3 of 18 (avg 13%) · league rank Middle (12%)
  • Rapidashtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Anti-Gravitytop 3 0 of 1 (avg 13%)
  • Peppertop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Jarktop 3 4 of 18 (avg 13%) · league rank Middle (11%)
  • Outta Moneytop 3 2 of 14 (avg 13%) · league rank Bottom 39% (10%)
  • Gauntlettop 3 1 of 14 (avg 13%) · league rank Bottom 30% (9.4%)
  • Trigger Pointtop 3 1 of 4 (avg 13%) · league rank Bottom 15% (7.4%)
  • Globe Trottertop 3 1 of 14 (avg 13%) · league rank Bottom 10% (7.0%)
  • Bullet with Butterfly Wingstop 3 0 of 14 (avg 13%) · league rank Bottom 7% (6.7%)
  • Failure Expected & Receivedtop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).