Team report · Lower league

Flying Skulls

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 22 gate WTA

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Flying Skulls
  • Fake Promptwon 1 of 26 (avg 4.5%) · league rank Top 12% (6.1%)
  • Jarkwon 1 of 26 (avg 4.5%) · league rank Top 14% (5.9%)
  • Behind Blue Eyeswon 1 of 26 (avg 4.5%) · league rank Top 16% (5.6%)
  • Bastillewon 1 of 26 (avg 4.5%) · league rank Top 19% (5.4%)
  • Chaotic Skywon 0 of 3 (avg 4.5%) · league rank Top 22% (5.3%)
  • Frogdogwon 3 of 26 (avg 4.5%) · league rank Top 22% (5.2%)
  • Vogue Pandawon 1 of 21 (avg 4.5%) · league rank Top 30% (4.8%)
  • Taterwon 0 of 1 (avg 4.5%)
  • Anti-Gravitywon 0 of 1 (avg 4.5%)
  • Full Squishwon 0 of 6 (avg 4.5%) · league rank Middle (4.1%)
  • Sunny Raywon 1 of 20 (avg 4.5%) · league rank Middle (4.0%)
  • Rapidashwon 0 of 6 (avg 4.5%) · league rank Bottom 36% (3.2%)
  • Pepperwon 0 of 6 (avg 4.5%) · league rank Bottom 36% (3.2%)
  • Sailor Jerrywon 1 of 26 (avg 4.5%) · league rank Bottom 33% (3.1%)
  • Salford Soldierwon 0 of 20 (avg 4.5%) · league rank Bottom 15% (2.4%)
  • Bullet with Butterfly Wingswon 0 of 20 (avg 4.5%) · league rank Bottom 13% (2.4%)
  • Globe Trotterwon 0 of 20 (avg 4.5%) · league rank Bottom 8% (2.3%)
  • Heavy Vandalwon 0 of 6 (avg 4.5%) · league rank Bottom 2% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).