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Flying Skulls

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Sailor Jerry711.0× avg
Heavy Vandal620.4× avg
Pepper620.8× avg
Rapidash561.5× avg
Jark561.9× avg
Full Squish561.6× avg
Chaotic Sky532.0× avg
Frogdog501.6× avg
Bastille501.0× avg
Behind Blue Eyes362.6× avg
Failure Expected & Received360.3× avg
Flash Of Chaos360.5× avg
Trigger Point320.6× avg
River Dawn301.7× avg
Far Above261.5× avg
Trendsetter242.0× avg
Nine One Won232.6× avg
Fake Prompt231.1× avg
Brains221.1× avg
Midnight Voodoo120.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).