Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 7th · 1.0/map | 50% 2r · 0.6/map | 67% 6r · 3rd · 2.0/map | — | 64% 9r · 8th · 3.0/map | 73% 15r · 5th · 5.0/map | |
| 22 gate WTA | 70% 8r · 2nd · 2.8/map | 68% 6r · 5th · 1.9/map | 44% 4r · 20th · 1.5/map | 50% 6r · 21st · 2.0/map | — | 78% 9r · 3rd · 3.2/map | 67% 3r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Full Squishwon 0 of 6 (avg 4.5%) · league rank Top 1% (9.4%)
- Nine One Wonwon 0 of 6 (avg 4.5%) · league rank Top 2% (7.7%)
- Chaotic Skywon 0 of 6 (avg 4.5%) · league rank Top 4% (7.1%)
- Fake Promptwon 0 of 2 (avg 4.5%) · league rank Top 35% (4.8%)
- Jarkwon 0 of 6 (avg 4.5%) · league rank Top 36% (4.7%)
- Pepperwon 0 of 6 (avg 4.5%) · league rank Middle (3.9%)
- Sailor Jerrywon 1 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Rapidashwon 1 of 6 (avg 4.5%) · league rank Bottom 33% (3.1%)
- Trigger Pointwon 0 of 6 (avg 4.5%) · league rank Bottom 21% (2.6%)
- Trendsetterwon 0 of 2 (avg 4.5%) · league rank Bottom 21% (2.6%)
- Midnight Voodoowon 0 of 2 (avg 4.5%) · league rank Bottom 13% (2.4%)
- Heavy Vandalwon 1 of 6 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Flash Of Chaoswon 0 of 6 (avg 4.5%) · league rank Bottom 6% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).